Announcement from the AVA Developer – Progress Update
I’m temporarily pausing AVA to experiment with a small, cartoon-style project as a thank-you to all supporters. The new game is called “Lagoon Lovers (Stranded with a Non-verbal Girl)”. AVA originally aimed for this tone, but my skills back then weren’t ready. Now that I’ve improved, I want to create a version that’s tighter, better, and deeper.
About the game
Light survival + slice-of-life on a tropical island
No spoken dialogue — communication is through sign language/emoji, fitting the “non-verbal” concept
Systems are built on AVA almost entirely, but redesigned for better depth and feel
Core systems (demo)
Weather: clear and rainy season, random, and it affects activities
Example: Rain → food/resource gathering becomes harder; you must plan ahead
Resources & basic crafting: gather leaves, wood, stones, fruit, go fishing, and build simple shelter
Energy/Hunger: eating fruit/coconut restores; weather influences energy consumption
Status & timeline
I initially planned to launch today, but the systems turned out more complex than expected. The demo is moved to Friday–Sunday next week, so it’s properly playable and not rushed.
AVA status
AVA is currently in content polish and balancing. I’ll return to it right after the Lagoon Lovers demo is done, so the two projects don’t pull resources from each other.
Thank you so much for your continued support. This experiment is truly for all of you
Tried andriod version on different versions of the game. But everytime i open it, there this loud, scratchy, and deafining noise.
Changing language also breaks the game. It crash in few mins or less. I always try putting it on English language, but most of the time it cant translate it properly or just crash the game.
Its cool that it got alot of languages, but i dont think its properly optimize on some devices.
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Announcement from the AVA Developer – Progress Update
I’m temporarily pausing AVA to experiment with a small, cartoon-style project as a thank-you to all supporters. The new game is called “Lagoon Lovers (Stranded with a Non-verbal Girl)”.
AVA originally aimed for this tone, but my skills back then weren’t ready. Now that I’ve improved, I want to create a version that’s tighter, better, and deeper.
About the game
Light survival + slice-of-life on a tropical island
No spoken dialogue — communication is through sign language/emoji, fitting the “non-verbal” concept
Systems are built on AVA almost entirely, but redesigned for better depth and feel
Core systems (demo)
Weather: clear and rainy season, random, and it affects activities
Example: Rain → food/resource gathering becomes harder; you must plan ahead
Resources & basic crafting: gather leaves, wood, stones, fruit, go fishing, and build simple shelter
Energy/Hunger: eating fruit/coconut restores; weather influences energy consumption
Status & timeline
I initially planned to launch today, but the systems turned out more complex than expected. The demo is moved to Friday–Sunday next week, so it’s properly playable and not rushed.
AVA status
AVA is currently in content polish and balancing. I’ll return to it right after the Lagoon Lovers demo is done, so the two projects don’t pull resources from each other.
Thank you so much for your continued support. This experiment is truly for all of you
Tried andriod version on different versions of the game. But everytime i open it, there this loud, scratchy, and deafining noise.
Changing language also breaks the game. It crash in few mins or less. I always try putting it on English language, but most of the time it cant translate it properly or just crash the game.
Its cool that it got alot of languages, but i dont think its properly optimize on some devices.
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https://www.patreon.com/posts/ava-velanox-v1-3-141417209?utm_medium=clipboard_co...